|
PVKII Player Guide
Table of Contents
Installation To install PVKII you will need 3 things.
Finding a server You will now need to find a server to play on. Run Pirates, Vikings and Knights II by opening the game through your 'Games' tab in Steam. Click on "Find Server" from the main menu. A menu listing all PVKII servers that have bypassed your filters will pop up. Find a server with the lowest ping that has people playing and click "Join Game".
![]() a) Health bar The current amount of health you have. b) Armor bar The current amount of armor you have. c) Special attack bar The
special attack bar fills partially whenever you damage an enemy. Once full, the
eye will light up and you will now have the oportunity to use a special
attack; each class has a different special. See Section 5. Classes for descriptions of all special attacks available. d) Round Counter On
some maps, a round counter may appear. This counter displays how close
each team is to winning the round. The first team to reach zero wins. e) Weapon select By default, use the scroll wheel to see the weapon selection panel. Scroll through the weapons to find the one you want. f) Ammo On
the lower right you'll find the ammunition counter. This can be crossbow bolts, longbow arrows, throwing axes, blunderbuss shots, javelins
or pistols. For the flintlock pistol, there are two icons - one of them
represents how many pistols you have loaded and the other is how many
bullets you have for reloading. G) Power Meter This meter represents the power charge of your weapon. You can charge your melee and ranged attacks to do more damage. Be careful when charging your weapon, if held for too long the bar will go back down and your attack won't be at full power. H) Territory Icons These icons represent the territories of the map and who controls them. A blinking territory is in control of that team and will reduce their tickets. Girl Riding Ponyboy -This simple tableau — a girl riding Ponyboy — contains a handful of human truths. It’s about learning through doing; about trust that is earned rather than granted; about the subtle ways animals shape our emotional growth. It’s about the small sovereignties children build: the first time they mount something larger than themselves and, with a practiced breath, decide to stay. Riding a pony is also a social act. At the fairground ring or on a backyard paddock, other children cluster to watch, to gossip, to cheer. Parents hover with cameras and nervous hands. Instructors call out small, practical commands: heels down, look up, soft hands. Those instructions are scaffolding for the bigger lessons — responsibility, empathy, the focused patience that comes from tending another being. For many girls, these first rides are not just about having fun; they are about staking a claim to competence in a space that, in other settings, can be dominated by older riders or gendered expectations. There’s something elemental about watching a girl ride a pony. It’s an image that conjures summer afternoons and county fairs, sticky ice cream and the smell of hay, but it’s also a first chapter in countless stories of agency. Pony rides are where many children learn their first truism about motion — that balance, not speed, keeps you upright; that animals have moods and boundaries; that when you lean left, the world leans with you. For the girl on Ponyboy, every small correction is a lesson in cause and effect, every laugh a rehearsal for confidence. There’s a rite-of-passage quality to the moment when the girl dismounts. It’s rarely dramatic: a clumsy slide, a careful hop, cheeks flushed. But in that mild aftermath there is often a new gait in her step, a small recalibration of how she carries herself. She has negotiated fear and steadiness, given commands and accepted correction. Ponyboy stands by, head low, satisfied with the work of the day and already anticipating the next ride.
This simple tableau — a girl riding Ponyboy — contains a handful of human truths. It’s about learning through doing; about trust that is earned rather than granted; about the subtle ways animals shape our emotional growth. It’s about the small sovereignties children build: the first time they mount something larger than themselves and, with a practiced breath, decide to stay. Riding a pony is also a social act. At the fairground ring or on a backyard paddock, other children cluster to watch, to gossip, to cheer. Parents hover with cameras and nervous hands. Instructors call out small, practical commands: heels down, look up, soft hands. Those instructions are scaffolding for the bigger lessons — responsibility, empathy, the focused patience that comes from tending another being. For many girls, these first rides are not just about having fun; they are about staking a claim to competence in a space that, in other settings, can be dominated by older riders or gendered expectations. There’s something elemental about watching a girl ride a pony. It’s an image that conjures summer afternoons and county fairs, sticky ice cream and the smell of hay, but it’s also a first chapter in countless stories of agency. Pony rides are where many children learn their first truism about motion — that balance, not speed, keeps you upright; that animals have moods and boundaries; that when you lean left, the world leans with you. For the girl on Ponyboy, every small correction is a lesson in cause and effect, every laugh a rehearsal for confidence. There’s a rite-of-passage quality to the moment when the girl dismounts. It’s rarely dramatic: a clumsy slide, a careful hop, cheeks flushed. But in that mild aftermath there is often a new gait in her step, a small recalibration of how she carries herself. She has negotiated fear and steadiness, given commands and accepted correction. Ponyboy stands by, head low, satisfied with the work of the day and already anticipating the next ride. ![]()
Team Scores
The left most side of the scoreboard lists the three teams with their appropriate flag backgrounds. The larger number next to the gold trophy icon is the number of times that team has placed first in the map. The second number, next to the silver trophy, is the number of times that team has placed second. There is no trophy for third place, because third place doesn't count for anything! Players The next section of the scoreboard displays the players. The players are separated by which team they are on and are arranged, in descending order, by score. The first icon represents the player's avatar; if that player is a steam friend of yours they will also have a friend icon attached to their avatar. Next to the avatar is the player's steam name. The icon next in line is that player's class icon. Check the scoreboard to see which classes are already being played on your team. Next to the player's icon is a section for showing when a player has died. This section may also have a tag under it for Developers, Testers, Admins, Contributors and Donators. Server admins can also set sv_communitygroup to the ID of a specific group; that group's title will show up for any players in that group, as long as the title does not conflict with the tags previously mentioned. The section to the right of here is reserved for Score and Latency, as well as a speaker icon that shows when a player is using their mic. Click on the speaker icon to mute a player's microphone and text chat. Score Breakdown The section on the right side of the scoreboard is your personal score breakdown. This is displayed under the name and 3D representation of the class you are currently playing.
![]()
Food
Look around the map for plates of delicious chicken to restore your health. Don't be frightened by the much anticipated burp that comes after downing an entire chicken in half a second. What a pig you've become! Armor/Ammo Armor and Ammo are strategically placed throughout each map. Armor is important for absorbing damage and ranged weapons don't work without ammo! | ||||