Better: Phantom Spider Java Game

// Game variables private int spiderX = 100; private int spiderY = 100; private final int spiderSize = 50; private boolean upPressed = false; private boolean downPressed = false; private boolean leftPressed = false; private boolean rightPressed = false;

// Boundary checking spiderX = Math.max(0, Math.min(getWidth() - spiderSize, spiderX)); spiderY = Math.max(0, Math.min(getHeight() - spiderSize, spiderY)); phantom spider java game better

@Override public void keyPressed(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_UP: upPressed = true; break; case KeyEvent.VK_DOWN: downPressed = true; break; case KeyEvent.VK_LEFT: leftPressed = true; break; case KeyEvent.VK_RIGHT: rightPressed = true; break; } } // Game variables private int spiderX = 100;

@Override public void keyReleased(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_UP: upPressed = false; break; case KeyEvent.VK_DOWN: downPressed = false; break; case KeyEvent.VK_LEFT: leftPressed = false; break; case KeyEvent.VK_RIGHT: rightPressed = false; break; } } private int spiderY = 100

public class PhantomSpiderGame extends JPanel implements KeyListener {

repaint(); }