Roblox Toy Defense - Script Better
-- Game logic local game = {} game.enemies = {} game.towers = {} game.wave = 1
-- Update enemies for i, enemy in ipairs(game.enemies) do enemy:update(dt) if enemy.x > 1000 then table.remove(game.enemies, i) end end roblox toy defense script better
-- Enemy classes local Enemy = {} Enemy.__index = Enemy -- Game logic local game = {} game
-- Wave system if game.waveTimer then game.waveTimer = game.waveTimer - dt if game.waveTimer <= 0 then game.wave = game.wave * config.waveIncrease game.waveTimer = config.waveInterval end else game.waveTimer = config.waveInterval end end 1000 then table.remove(game.enemies
Are you tired of using the same old toy defense script in your Roblox game? Look no further! I've created an improved version with additional features and better performance.